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This page (revision-6) was last changed on 20-Feb-2024 17:23 by SuperGameCube

This page was created on 21-Jun-2022 15:55 by DylanzuDS

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You then go back into Blender, and import your TGA file. Do not import the PNG.\\
After that, go back into Blender, and import your TGA file. Do not import the PNG.\\
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Now you are ready to export your model. Go to File > Export > Nitro Intermediate\\
Now you are ready to export your model. Go to File > Export > Nitro Intermediate. Click "Export Nitro"\\
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After that, export. You need to convert to nsbmd and nsbtx with G3dcvtr.\\
Note: Do not set "Compress nodes" to "Unite" or "Unite and combine polygon" as this will break your animations. Ideally you should keep it set to "None" in this case.\\
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You then replace the following files G3D gave you with the character you want to replace.\\
You then need to convert the imd to nsbmd and nsbtx with G3dcvtr.\\
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Then replace the files of the existing vanilla character you want to replace with the files you got from G3dcvtr.\\
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Tutorial by oddzoff on 11/03/21
Tutorial by oddzoff, last updated on 2/20/24 by SGC
Version Date Modified Size Author Changes ... Change note
6 20-Feb-2024 17:23 4.83 kB SuperGameCube to previous Changed some awkward wording to sound less awkward
5 20-Feb-2024 17:19 4.806 kB SuperGameCube to previous | to last Added a note about unite and combine polygon
4 20-Feb-2024 17:17 4.789 kB SuperGameCube to previous | to last
3 22-Jun-2022 12:16 4.608 kB DylanzuDS to previous | to last
2 22-Jun-2022 12:15 4.594 kB DylanzuDS to previous | to last
1 21-Jun-2022 15:55 4.598 kB DylanzuDS to last
« This page (revision-6) was last changed on 20-Feb-2024 17:23 by SuperGameCube