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1.gif 273.4 kB 1 15-Jul-2025 02:44 roco
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2.gif 296.4 kB 1 15-Jul-2025 02:49 roco
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3.gif 312.2 kB 1 15-Jul-2025 03:02 roco
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4.png 23.0 kB 1 15-Jul-2025 03:06 roco
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5.png 151.1 kB 1 15-Jul-2025 03:10 roco
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6.png 6.7 kB 1 15-Jul-2025 03:14 roco
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7.png 44.6 kB 1 15-Jul-2025 03:38 roco

This page (revision-4) was last changed on 27-Jul-2025 17:08 by roco

This page was created on 15-Jul-2025 02:10 by roco

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At line 10 changed one line
* Image editor of your choice. paint.net will be used for this tutorial
* Image editor of your choice. paint.net will be used for this tutorial.
At line 14 added one line
----
At line 16 added 20 lines
First off, we need to make sure our image has a size of 256x192. To do so, I'm going to resize this image using paint.net
[{Image src='1.gif'}]
After our image has the correct resolution, we are going to expand the canvas downwards in such a way that the image is now 256x256. There should be a transparent 256 x 64 rectangle below our image, the purpose of this gap will be explained better
[{Image src='2.gif'}]
Once this is done, our image is now ready to be saved as png and get converted to the format used by the game
!Converting your image
Drag and drop your image into NitroPaint and select the create BG option
[{Image src='3.gif'}]
The default import settings are fine, only make sure that the char compression setting is off. Click on Generate to convert your image.
[{Image src='4.png'}]
You will notice that 3 new windows appeared. These windows represent your image's palette data, character data (think of it as if your image was split into multiple 8x8 tiles), and screen data (think of it as a tile map that tells the console where to draw each tile).
[{Image src='5.png'}]
Go into File->Save All or press Ctrl+Shift+S to save the generated files. After that, refer to the following table to know what file you should replace
[{Image src='6.png'}]
\\
%%center
||File||Location||Location (100% completion special title screen)
|Palette Data(.NCLR)|data/Scene/Title_XX.carc/title_m_b.NCLR|data/Scene/Title_XX.carc/title_true_m_b.NCLR
|Character Data(.NCGR)|data/Scene/Title_XX.carc/title_m_b.NCGR|data/Scene/Title_XX.carc/title_true_m_b.NCGR
|Screen Data(.NSCR)|data/Scene/Title.carc/title_m2.NSCR|data/Scene/Title.carc/title_true_m2.NSCR
At line 37 added 6 lines
%%sub *Replace XX with the language you are editing (ja,us,fr,ge,it,es)/%
%%
Save/Rebuild your ROM and you should be ready to go!
[{Image src='7.png'}]
Version Date Modified Size Author Changes ... Change note
4 27-Jul-2025 17:08 2.501 kB roco to previous
3 15-Jul-2025 03:32 2.501 kB roco to previous | to last
2 15-Jul-2025 02:50 1.19 kB roco to previous | to last
1 15-Jul-2025 02:10 0.659 kB roco to last
« This page (revision-4) was last changed on 27-Jul-2025 17:08 by roco