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This page (revision-2) was last changed on 05-Jun-2024 15:27 by Garhoogin

This page was created on 01-May-2024 18:28 by Garhoogin

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NCLR (NITRO-System Binary Color Palette) files store color palettes for the 2D graphics engine. It follows the [NNS G2D Binary File Format|G2D Binary File Format]. NCLR files use file signature {{'NCLR'}}, or {{'NCPR'}} for the old version of the format.
NCLR (NITRO-System Color Palette for Runtime) files store color palettes for the 2D graphics engine. It follows the [NNS G2D Binary File Format|G2D Binary File Format]. NCLR files use file signature {{'NCLR'}}, or {{'NCPR'}} for the old version of the format.
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| 0x08 | u32 | Palette data size.
| 0x08 | u32 | Palette data size in bytes. In {{g2dcvtr}} versions before November 2007, this field was output incorrectly when palette compression was used. When computing the number of used palettes, the count was inverted. Thus, for files output by these versions, this field should be subtracted from either {{0x200}} or {{0x2000}} to get the correct palette size when palette compression is used.
Version Date Modified Size Author Changes ... Change note
2 05-Jun-2024 15:27 1.867 kB Garhoogin to previous
1 01-May-2024 18:28 1.494 kB Garhoogin to last
« This page (revision-2) was last changed on 05-Jun-2024 15:27 by Garhoogin