This is version . It is not the current version, and thus it cannot be edited.
Back to current version   Restore this version

JNFR Files (jnlib font resource) store font information. These files are present in the DS firmware program and Mario Kart DS's Kiosk Demo. The format is different in the two cases. This page will outline these formats.

Format Version 2.0#

The version of the format used in Mario Kart DS is 2.0, and makes use of a binary block structure. There is also no need for a supplemental JNCM file for character mapping information. The header of the file takes on the following structure:

OffsetTypeMeaning
0x00 char[4] File signature ("JNFR")
0x04 u16 Version (0x200)
0x06 u16 Endianness (0xFEFF in the used endianness)
0x08 u16 Number of blocks
0x0A u16 Reserved (0)

This header is followed by a sequence of binary blocks. Each block begins with a block header with the following structure:

OffsetTypeMeaning
0x00 char[4] Block signature
0x04 u32 Block size (including this header)

IMG1 Block#

The IMG1 block stores font glyph information. It takes on the following structure:

OffsetTypeMeaning
0x08 u32 Offset to glyph bitmap
0x0C u8 Glyph cell width
0x0D u8 Glyph cell height
0x0E u8 Pixel info
0x0F u8 Leading
0x10 u8 Ascent
0x11 u8 Descent
0x12 u16 Index of invalid glyph

WID1 Block#

The WID1 block stores font glyph width information.

CMP1 Block#

The CMP1 block stores the character mapping information.

Add new attachment

Only authorized users are allowed to upload new attachments.
« This particular version was published on 20-Oct-2024 03:27 by Garhoogin.